Stamina
Stamina represents how long your horse can sustain higher gaits, especially gallop, before tiring. It is one of the most important stats for racing and training.
π Stamina Bar
The stamina bar is displayed on your HUD:
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Same length as the Gait Bar.
Depletes as your horse runs.
Refills slowly over time.
βοΈ Key Mechanics
When stamina runs out, the horse will drop from Gallop β Canter.
If the horse is overworked, it may kick the rider off.
Training increases stamina permanently.
Using stamina makes horses hungry and thirsty.
ποΈ Stamina Training
Training (riding or lunging) increases stamina capacity.
Short-distance (sprinter) horses use stamina more quickly.
Long-distance (endurance) horses conserve stamina longer.
Higher stamina levels take longer to reach.
πΏ Recovery
Stamina will slowly regenerate, but recovery speed depends on:
Food β low hunger makes stamina drain faster.
Water β dehydration reduces stamina recovery.
Rest β tired horses take longer to recover.
Age β younger horses bounce back faster than older ones.
β³ Age Effects
4β7 years β Best stamina growth through training.
7β10 years β Moderate growth, slower recovery.
10+ years β Smaller stamina gains.
12+ years β 5% stamina decline per year.
π’ Stamina Levels
Each horse has a Stamina Level (0β??).
Higher levels = longer endurance before slowing down.
Once gained, stamina levels are permanent and wonβt decrease unless affected by age decline.
π Example in Action
A horse with low stamina can gallop for 30 seconds before dropping to canter.
After training stamina up, the same horse might gallop for 2 minutes before tiring.
If the horse is hungry or dehydrated, it may only last half as long.
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